RandoZilla

Academic

Randozilla is a 4-track digital audio recorder – sampler that builds up tracks randomly.

  • Take this autonomic device anywhere noisy enough and start tweaking!
  • Turn on, Choose tempo (50-250 BPM, BPM button + Random knob) and the number of channels (1-16, Buildup button+Random knob) and press REC!
  • the sampler starts catching sounds from the environment, choosing a proper channel and compressing the sound to better suit the newborn beat.
  • you can now choose the ΔRandom(tm) of the whole track (which is destructive) – this also affects all 16 channels separately.
  • Record to track (TrackPad 1-4 + REC button) – this track is now saved and is part of the piece. you can now
    • Play with it undestructively
    • Combine 2 tracks to a 3rd track
    • Delete Track
  • The Whole piece is saved when shut down and can be transferred to WAV/Cubase file

About the work in progress

Randozilla Sampler was made as part of a course given by Yoram Pony at hadassa ACJU on my 5th semester (2.2014). the course focused on design for sound, and street life. I started with concepts for 6 different apps and devices that go on the line between street music and guerilla activities, Drawing inspiration from rebels, ninjas, bards and musicians alike. I was aiming for dynamic urbanism – Piracy, Gamification, Versatility and environmental interaction.

 

RandoZillaProcess-05

I realised later that aiming for the streets means aiming for the outer shell, and that means trends. I wanted to create a device that lives longer,  looks ageless, and still plays today’s rules – Simplifying and gamifying hobbies for the masses, making the creating of street music more cheap, fun and intuitive.

concept - evolution-01

and still – making a non-app interface. I didn’t want any touchscreen interaction, in fact, when you feel the vibe – screens just suck, and flat surfaces are such a bore. no one would ever feel like a DJ sliding nobs with 3 finger tablet gestures. and I wanted pushy buttons, and a big, badass heavy knob in the middle of the whole thing.

RandoZillaProcess-07

I first worked on the design/interface architecture, the way you would with Apps, to simplify what the user -needs- to know in order to use it naturally, and all the boring stuff he doesn’t need in order to feel it just right. For a designer,  it’s a little like writing the script before you write a synopsis, and it did feel a little like engineering at that part.

DSC_0097

and then I could go and

I first worked on the design/interface architecture, the way you would with Apps, to simplify what the user -needs- to know in order to use it naturally, and all the boring stuff he doesn’t need in order to feel it just right. For a designer,  it’s a little like writing the script before you write a synopsis, and it did feel a little like engineering at that part.

DSC_0097

after the -boring- yet fascinating for me part, I went to really understand the FEEL of a live act, and aimed at how I would like to imagine that. I listened to lots of M83, Venetian snares and Aphex Twin in order to get my fingers moving the right directions.

RandoZillaProcess-10

And on to mock ups, testings… When I finally understood it wouldn’t cost much to make it flat today, and measure something like a Galaxy Note II, I went to design the final model.

 

 

 

 

 

 

 

Randomzilla presentation 1.1.14-02

Randomzilla presentation 1.1.14-05Randomzilla presentation 1.1.14-06

The video is of course a concept demonstration. we are now working on a working prototype, mostly coding and trying to find cheaper solutions for production.

I really feel this is a gift for 16-year-old me (;
Shhigg

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