Randozilla is a 4-track digital audio recorder – sampler that builds up tracks randomly.
- Take this autonomic device anywhere noisy enough and start tweaking!
- Turn on, Choose tempo (50-250 BPM, BPM button + Random knob) and the number of channels (1-16, Buildup button+Random knob) and press REC!
- the sampler starts catching sounds from the environment, choosing a proper channel and compressing the sound to better suit the newborn beat.
- you can now choose the ΔRandom(tm) of the whole track (which is destructive) – this also affects all 16 channels separately.
- Record to track (TrackPad 1-4 + REC button) – this track is now saved and is part of the piece. you can now
- Play with it undestructively
- Combine 2 tracks to a 3rd track
- Delete Track
- The Whole piece is saved when shut down and can be transferred to WAV/Cubase file
About the work in progress
Randozilla Sampler was made as part of a course given by Yoram Pony at hadassa ACJU on my 5th semester (2.2014). the course focused on design for sound, and street life. I started with concepts for 6 different apps and devices that go on the line between street music and guerilla activities, Drawing inspiration from rebels, ninjas, bards and musicians alike. I was aiming for dynamic urbanism – Piracy, Gamification, Versatility and environmental interaction.
I realised later that aiming for the streets means aiming for the outer shell, and that means trends. I wanted to create a device that lives longer, looks ageless, and still plays today’s rules – Simplifying and gamifying hobbies for the masses, making the creating of street music more cheap, fun and intuitive.
and still – making a non-app interface. I didn’t want any touchscreen interaction, in fact, when you feel the vibe – screens just suck, and flat surfaces are such a bore. no one would ever feel like a DJ sliding nobs with 3 finger tablet gestures. and I wanted pushy buttons, and a big, badass heavy knob in the middle of the whole thing.
I first worked on the design/interface architecture, the way you would with Apps, to simplify what the user -needs- to know in order to use it naturally, and all the boring stuff he doesn’t need in order to feel it just right. For a designer, it’s a little like writing the script before you write a synopsis, and it did feel a little like engineering at that part.
and then I could go and
I first worked on the design/interface architecture, the way you would with Apps, to simplify what the user -needs- to know in order to use it naturally, and all the boring stuff he doesn’t need in order to feel it just right. For a designer, it’s a little like writing the script before you write a synopsis, and it did feel a little like engineering at that part.
after the -boring- yet fascinating for me part, I went to really understand the FEEL of a live act, and aimed at how I would like to imagine that. I listened to lots of M83, Venetian snares and Aphex Twin in order to get my fingers moving the right directions.
And on to mock ups, testings… When I finally understood it wouldn’t cost much to make it flat today, and measure something like a Galaxy Note II, I went to design the final model.
The video is of course a concept demonstration. we are now working on a working prototype, mostly coding and trying to find cheaper solutions for production.
I really feel this is a gift for 16-year-old me (;
Shhigg